C is for Cocoa
by Seth Roby
07/22/2003
Editor's Note -- Back in May of this year, Mac DevCenter readers
turned out in full force for our first reader survey. One of the requests
that
jumped out from the survey
results was a resounding request for more Cocoa related articles.
I have good news for you, this first installment in a series by Seth
Roby. I really enjoyed this debut piece, and I hope you do
too.
Lesson 1: Stay within the Lines
Have you ever tried learning Cocoa? You get all worked up over your idea:
the Next Killer App, and you set out to use what is, by popular
opinion, one of the greatest software development platforms there is.
You fire up your web browser and Google for a tutorial, and the first
paragraph hits you like a brick wall: each tutorial you find assumes
you know C. So you dutifully head off and look for a C tutorial, and
find that the ones that are comprehensible include three lifetimes of
detail. Where is that ease of development you heard about?
According to those other tutorials, to learn Objective-C you need to
know C, and to learn C you need to wade through a sea of things that,
quite frankly, won't help you at all as you start out in your Cocoa
experience. But if that's the case, why do the tutorials require this
as base knowledge?
The simple answer is because it's easier to write those tutorials that
way. They are there to teach you Objective-C, which is (unlike C++)
a strict superset of C: Everything in C is valid in Objective-C, with
no changes.
This tutorial is different: here, you will learn all the C you need to
know to learn Cocoa, and ignore the rest: these lessons will leave out
the parts of C that, while useful, are not necessary to know in
everyday Cocoa programming. Whenever possible, the C you learn here
will be connected with examples of when you'll use it in Cocoa. It is
a jump-start method designed to get your foot in the door and start
you off running. This is not to say that it will teach you all the C
that you need to use all of Cocoa: eventually, as your skills expand,
more and more of C will become useful to you, and you can pick the
more advanced bits of C up as you go. What this series teaches you is
the amount of C you need in order to start out and make some
progress.
A quick aside for those who do know a bit of programming: this tutorial
is meant to bring people from a standing start up to speed. As such,
the pace may seem slow if you have prior experience, but there are plenty
of faster tutorials out there, if this one isn't fast enough for you.
In order to start out at the beginning, we need to start out at the smallest
bit of programming: the line of code. Just like a sentence is the basic
meaningful unit of speech, a line of code is one statement that carries
a meaning: do this thing, make this change. If you know your syntax
lingo, every line of code is an imperative: you are always telling the
computer what to do.
In C, a line of code looks like this:
int favoriteNumber = (3 * 4) / 2;
This line shows an example of variable
assignment. Let's pull it apart and see what all the bits do.
The first thing you'll notice is that it looks a bit like an equation
you might have seen in algebra class back in school. Which is
perfectly correct: this is an equation, and what we're doing is
putting the results of that equation into a variable, which is simply
a place to store something. Our variable is named favoriteNumber, and
after this line of code is executed, favoriteNumber will hold the
value (3*4)/2 = 12/2 = 6. This
line of code could be translated to 'remember that my favorite number
is 6'.
But that doesn't quite tell the whole story. We still have little bits
at the beginning and end that don't make sense: what is this 'int',
and what's that semicolon doing there?
You might have guessed the semicolon's function already. It's like the
period in English: it tells the computer where one line of code ends
and the next one begins. Let me say that again: in C, a semicolon ends
the line of code, not the carriage return. We could just as
easily have written out our code like this:
int favoriteNumber =
(3 * 4) / 2;
The extra return in there is completely ignored by the computer. It
doesn't
matter how many you put in, and the same goes for spaces and
tabs. Collectively, these three (spaces, tabs, and returns) are called
whitespace, and C ignores how
much you have: the only important thing is that there needs to be some
whitespace between the different words (int, favoriteNumber, etc),
which in C are usually called tokens.
Now, since the semicolon is like a period, ending a line, you might
think that int is like a capital letter, beginning it. But it's not that
simple (and a good thing, too: you'd have to type 'int' far too
often!). Instead, int is a type, and stands for integer. There are many types in
C (you can even define your own, but that will come later), but for
now we'll focus on integers. An integer, as you may recall from that
algebra class you took, is a whole number, with no fractional part.
Integers are the numbers you count on your fingers, And that's what
they're very often used for in C, as well.
So in a nutshell, we are declaring a variable, which is a place to store
information. It's type is integer, which means "whole number", and the
value that we're assigning it is 6. That's one line of code.
But it's not very useful, is it? We really need to do a series of
things, one after the other, and then tell the user what we've done. That
would be a little more useful.
So we'll add a few more statements. C will read our lines of code sequentially,
one after the other, just like you are reading the sentences of this
lesson one after the other. Like the following:
int favoriteNumber = (3 * 4) / 2;
favoriteNumber = favoriteNumber + 2;
Now we're telling the computer to do two things, one after the other.
The first line, as we know, sets favoriteNumber to be 6. The second
line uses favoriteNumber and adds 2. Note that it looks similar to our
previous line: it has a semicolon to end it, a variable name to store
it's result in, and an equation to make the result. But you will note
that our equation uses favoriteNumber in it: how does that work?
That's not an equation that you'd allow in algebra class.
What you need to understand is that in
C, the equals sign is an operator, specifically the assignment
operator. It is not, like in algebra class, a sign that the two
sides are equivalent. What it does is set the thing on the left (in
our case, our variable favoriteNumber) to have the value of the thing
on the right (in our case, 'favoriteNumber + 2').
But before it sets the values, it evaluates
the thing on the right. This means that it finds any variables and uses
their values, and computes any equations, as we saw before. So this
line sets favoriteNumber to whatever it was (6) plus 2: after our second
line, favoriteNumber is now 8.
The other thing you might notice is that we no longer have an 'int' at
the beginning of our line. That's because this line is not a variable
declaration, like the first line: this line is a variable
assignment. The difference is simply that we are using a variable
that we have already defined, and C already knows what type it is, so
we don't have to tell it again (Note, however, that all variables must
be declared before they are used).
So now we've put two lines together, and we've done two things. These
two things are closely related, so we might want to group them together
so it's easier to read our code later.
Well, recall that C ignores your extra returns. It is common practice,
then, to simply add a blank line to delineate the end of one complete
idea and the beginning of the next, just like we use a 'return-tab'
to make a new paragraph when writing emails. So, adding our next line
of code in after such a break, we get the following:
int favoriteNumber = (3 * 4) / 2;
favoriteNumber = favoriteNumber + 2;
printf("My favorite number is %d!", favoriteNumber);
This new line looks radically different than our other two lines. It
is not an declaration or an assignment, but it does work with our variable.
What is it, then?
This line contains a function
call. Our line of code here is telling some other code somewhere
else (in this case, in the C standard library, which we will talk about
in a later lesson) to do something, and providing it some information
on how to do that, which we call arguments.
There are a few things to note about this syntax. The function is referred
to by name, which in our case is "printf". This function prints some
text out. After the function name, we have some parentheses
surrounding some other information. The parentheses tell us where our
arguments start and stop: the information inside them are the
arguments that we are passing to the function.
But what are these arguments, and what do they mean? Our first argument
is a new type to learn: it's called a string (this is
actually a C string, named after the
language. There are many other types of strings). It's called that
because it's a list of letters that have a certain order, as if they
were all tied into place on a string. Note that a string begins and
ends with double-quotes (For now, that means that we can't put
double-quotes into our strings because the computer wouldn't know
where to end. We'll get around this later). The second argument is the
variable we've been working with this whole time.
The arguments are different for every function, because each function
needs to know different information. Printf needs to know what to print,
but it doesn't need to know anything about your network, so you tell
it what to print and nothing about your network.
We have done exactly that: we told it what to print: "My favorite
number is 8!". But that's not exactly how we wrote it, is it? What's
this odd '%d' thing? This is an example of what the "f" in "printf"
is: format. The first argument we passed to printf is called a format string, and it tells
printf the general format of how we want something to be printed, but
it leaves out some of the important information, like our
favoriteNumber variable. printf is actually an odd function, in that
it can take any number of arguments: normally, you have a specific set
of arguments that you tell the function, and that's that. But printf
is a little different.
For each %d in the format string, printf will read one of the arguments
as an int, and put in into the string. Whenever it sees %d in its
format string, it expects to have the next argument be an int. If it's
not, it's an error. Hence, the %d is called a conversion
specification because it specifies what the type is that you are
converting to output. If you want to print other variable types, you
use other conversion specifications.
So since our format string has one conversion specification for one
int, we give printf one argument after the format string: our variable,
which is type int.
Now we have three lines of code, which do three different things. Since
we just wrote them, it's easy to tell what they do. But if this were
part of a vast program, we wouldn't just remember if we happened upon
it months after writing it. So we want to add a few comments
to our code, to document what we've done. The following example illustrates
two ways of doing so:
//Computes our favorite number
int favoriteNumber = (3 * 4) / 2; //is anyone's favorite number not an int?
favoriteNumber = favoriteNumber + 2;
/* now let's tell the world
what our favorite number is! */
printf("My favorite number is %d!", favoriteNumber);
There are three new bits in our code here: the first is a new line at
the top that starts out with two slashes. This is a newer version of
comment that was only just added to C in the 1999 update. It is a single-line
comment, which starts at the slashes and ends with the first return.
The second new piece is on the second line, where again we see the slashes.
This is the same style as the first, but illustrates that the comment
starts at the slashes, and does not include the code before them.
The last begins with the /* on the fifth line and ends
with the */ on the sixth line. This is a traditional C
multi-line comment, which begins with /* and does not
end until the next */, regardless of what's in
between.
Whichever style you use, the important thing is that comments are
completely
ignored by the computer. Whatever is inside is for human readers only:
they tell programmers what the code does, and why the code is as it
is. Comments are incredibly important, and forgotten far, far too
often. When you write code, comment it well: you will thank yourself
later.
This concludes our first lesson, and we've made quite a foundation. We've
discovered how to write a line of C code, how to define and set
variables, and how to call our first function. We've also learned how
to document our code so that we can reread it later. We haven't done
anything with our code, because that is a lesson in itself, which we
will cover in our next installment. If we have some room, we will also
have a look at creating our own functions.
Seth Roby
graduated in May of 2003 with a double major in English and Computer Science, the Macintosh part of a three-person Macintosh, Linux, and Windows graduating triumvirate.
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