This tutorial
explains how to create a large sky-plane, create a sky-like material
using the bhodinut 2d noise shaders and explains how to create your own
variations etc. I was going through the "nebula" tutorial on the maxon
site and I noticed that similar techniques could be used to create
normal clouds, so I simplified it all a bit and decided to write a
tutorial on it, hope you find it useful!!
Click here to download the cinema 4d r8.2 files

Heres an example of the kinda thing you can
create with this technique, several layered planes in this one with
various materials on them!

Heres another, I also added a visible omni light to simulate the setting sun!

OK lets get started, first we need a large
plane to drop the sky material onto, 1. click objects 2. Plane and 3.
Theres the flat plane...

1. Click "scale" and scale the plane up a
lot, 2. Click "move" and move the plane vertically upwards a little,
then 3. use the "rotate view" icon to position the camera underneath
the plane as shown above!

Ok down to the material now, 1. Click "file", 2. "New material" or use ctrl+N and a new material is created as shown.

1. Double click the material to open up its
settings, 2. Give it a name, 3. UNTICK specular and 4. Click "Alpha" 5.
Click here and 6. Choose "Bhodinut Channel" and choose 7. "Bhodinut 2D
Noise" as you can see the material has see-through bits in it
now...Premultiplied can also be ticked on as well but I forgot this
time ;-)

1. Click "EDIT" and bring up the shader
setting window, 2. Click here to change to different types of noise,
check the next part.....

Choose "Turbulence"

1. Choose "Turbulence" as meantioned above,
2. Change the Global scale to 200% then 3. drag "low clip" up a bit and
4. "high clip" down a bit, this has a similar effect to upping the
contrast and as you can see there are white cloudy bits and black parts
that will be see-through cus this is the alpha map! playing with the
scales, low/high clips etc will achieve different effects!

1. drag the material onto the plane name
and 2. as you can see it now has the material applied to it, I did a
quick render and you can already see the cloud type formations, OK now
to make it a bit more interesting!

1. Click the "Alpha" channel and 2. Click here and 3. Choose COPY CHANNEL

1. Click the "Luminance" channel now and 2.
Click here and choose 3. PASTE CHANNEL, also very importantly 4. set
the mix to "MULTIPLY" The settings for this will be changed later
because with Alpha and Luminance the same it deosn't look so good!

OK lets quickly drop a background in as
well, 1 Click Objects, 2. Scene and 3. Background, this creates a
background object in the scene!

Right we need a quick material now, create
a new material as before and UNTICK all except "Color" 1. Click it then
2. Click here and Choose 3. "Bhodinut Channel" and choose 4. "Bhodinut
Gradient" from the list.

1. Click edit to open up "Gradients"
settings, 2. Choose 2D-V so the gradient goes from top to bottom
instead of side to side, 3. I changed this one to blue and 4. this one
to white giving a nice gradient from blue down to white, 5. Click OK,
Now drag and drop this material onto the background object!!!

Right now the copy of the Alpha we pasted
into the Luminance channel needs some tweaking. 1. Click Luminence and
2. Choose "Wavy Turbulence" instead and I set the scale back down to
100% then 4. I also tweaked these a bit using trial and error ;-) then
5. Click OK and do a test render...

OK the actual colours affect how the clouds
look, 1. The "Colour" colour was set to dull white and 2. The
"Luminance" colour was set to an orange-ish colour, by changing these
colours you can achieve very different looking clouds, experiment a
little!

Ok after a few test renders I wanted to
change the Alpha as well (its good if its different to the Luminance
channel) 1. Click "Alpha" and 2. Click EDIT, 3. I changed the scale to
200% and 4. I chose "Turbulence" and 5. I tweaked these settings and
did test renders. All these settings are well worth spending a lot of
time experimenting with as they allow you to achive unlimited FX.

Heres a quick render, now we wanna add some
light so 1. Click Add light and 2. Choose a light 3. Set as
omni(default) and 4. Turn on visible light, also 5. Choose a colour for
the sunlight!

Move the light into a position at the edge of the sky-plane and set the
range 1. Click Light and 2. Drag the Visible Light size from small to
larger, experiment with it as it depends on what kinda sky your
creating!

For quick tweaking of the clouds 1. Click
the plane and 2. Click the material, 3. changing the UV tiling sets the
density of the clouds, setting at 2:1 or 3:1 can make them longer and
stringier etc!! Experiment. Also changing the scale/low clip/high clip
etc in the Alphas settings can achieve less dense cloud formations or
extremely dense ones etc.

Heres the final image! Another idea is to copy
the plane and move it up a little then create a copy material, tweak
its colours and scales etc and drop it onto the new plane, mixing
several planes of different coloured/noise clouds can achieve some
great FX......Experiment!