So... I will keep it short this time...hope those screen shots will speak by themself.
This is my version of a "concentric mask paradigm". Also inspired from modeling infos find in Animation master handbook by Jeff Paries's ...and I grab some infos on the subject here and there on internet...
At first view, nothing really new in this facial mesh ... but the approach is totally different than the other exposed on my other tutorials.Basically the mesh splines rotate around a closed circular mouth spline. This mesh give me good result on facial action because it copy well the natural muscle movement of a face(cheeks,front etc).
Compare with other mesh illustrate on my other tuts like the Chretien face or the soldier face...it not the same...It look like the soldier model mesh but the the splines are really different. This mesh is good for realistic or semi-realistic cartoon face.
I used this mesh with the model named Tokaп, the one illustrate here and on all my latest human like models.
I worked hard to achieve these kind of facial mesh but now i can start new model from this one!...soon or later this will pay-off ! It is not easy to find information on this mesh solution on the web(Thank to mando's tut)
Tips:Don't hesitate to use a front and side rotoscope to help you with modeling.
Good proportion in odeling is hard to figure out with a mouse and a screen...