1. Create a new document in cinema 4d, make a primitive sphere (Object >
Primitive > Sphere):
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2. Switch to the 4 port view by pressing F5:
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3. Now add a glass material to your sphere. If you dont have any, we
have a tutorial on how to make some of your own in our cinema 4d
tutorials section, or you can download some nice free ones in our
download section:
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4. In your spheres attributes, set the number of segments to about
100:
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5. Duplicate your sphere, and select the Scale Active Element tool (located at
top of cinema 4d, or tools > Scale). To duplicate the sphere,
just click it, press Ctrl + C, and then Ctrl + V:
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6. Now that your scale tool is selected, drag to the right with your mouse
while holding down on the sphere. This will enlarge the second
spheres scale. Make it larger than the viewable area in your
perspective port:
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7. Create a torus (Object > Primitive > Torus):
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8. Apply a glass material to it:
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9. Enter the coordinates shown in the coordinate panel below (located in
bottom right). Click apply when done:
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10. Duplicate the torus, and enter the following into the
coordinates:
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11. Now group these Objects (not including the large sphere). While
holding shift, select the two torus, and the small sphere. Right
click when they are all highlighted, and click, group objects:
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12. Zoom out a bit in all ov your view ports until the large sphere is
completely visible:
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13. Expand the large sphere again using the scale tool, until you are
surrounds by it again:
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14. Copy your Null Object (in your objects panel on the right of C4D), and
then paste 4 more. Move these to different areas inside the large
sphere. If desired, make these grouped objects larger with the
scale tool:
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15. Create a new light (Object > Scene > Light), and set it up as a
Round Spot Light. Using your Move tool, drag the light to the outer
edge of the large sphere. Then, using your rotate tool, direct it
towards the center of the sphere. Copy and paste the light 2 more
times, and move them to different edges. Direct them all towards
the center object:
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16. Add a few Omni Lights (these are the default when creating new lights),
and set the brightness to about 10%. Drag these around your center
object:
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17. Click on the large sphere object in your objects panel, and set its
Coordinates attribute up like this:
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18. Continue duplicating lights, objects and moving your perspective view
until you find a look you like!
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