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3D Rotating Movie

1. Open or create a new object in Cinema 4d. The process of rendering larger files can take quite a while when rotating, keep this in mind. If you do not have something made already, go to objects > primitive > Pyramid:

Click to enlarge
Click to enlarge

2. Now apply any materials you want to your pyramid. If you don't have any, you can download some from our downloads page, but this step isn't that important if you don't have any materials:

Click to enlarge
Click to enlarge

3. Now add a floor (this step is not that important either, but if your using a primitive object like me, it will show off reflections and shadows better), do this by going to Objects > Scene > Floor:

Click to enlarge
Click to enlarge

Press F5 for the 4 view ports, and move the floor below your pyramid:

Click to enlarge
Click to enlarge

Add a material if you want:

Click to enlarge
Click to enlarge

4. Now add a light to your scene (Objects > Scene > Light):

Click to enlarge
Click to enlarge

5. Move your light so that it is above and to the right of your object:

Click to enlarge
Click to enlarge

If you want, you can add more lights to your scene from different directions

6. Now we need to turn on auto key-framing. To do this, click the button highlighted below:

image 8

7. If your a flash user, you may already know what this is. This feature will keep track of when and how your scene changes. For example, on scene one, your scene is stationary. In scene 90, we will make the pyramid rotate 359.9*. Auto Keyframing will keep track of this, and will make each individual frame of the pyramid rotating from 1-90. Don't get it? Ill show you! Press F1 to return to your 1 view port view:

Click to enlarge
Click to enlarge

8. Now select your pyramid (click it):

Click to enlarge
Click to enlarge

9. Near the bottom of cinema 4D, there is an animation bar. It looks like this:

image 11

Drag the blue bar that says 0 F to 90 F. This is the 90th frame in your animation:

Click to enlarge
Click to enlarge

10. Now, enter the following in your pyramids attributes located under the animation bar and right of the materials manager:

Click to enlarge
Click to enlarge

11. Your pyramid will now rotate 359.9 degrees in 90 frames. Before we can see this, we need to export it! Go to Render > Render Settings:

Click to enlarge
Click to enlarge

12. Set it up as follows:

image 15

image 16

image 17

13. Go to render > Render to picture viewer:

Click to enlarge
Click to enlarge

And now just wait for it to render all 90 frames! Easy as that. When its done, it will render to the folder you specified.

Good Luck!


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