Introduction
In the last years, a lot of innovations have been done to improve modeling
and texturing of 3D-hair. Creating and animating hair that appears realistic
still presents a real challenge to 3D-artists. The following techniques have
evolved over the past years:
- Volume hair
- Clip map hair
- Geometry hair
- Environmental hair
- Particle hair
Volume hair
Volume hair is the oldest and most common 3D-hair technology. It is created
with simple geometry that forms the volume of the hair. The hair often looks
plastic and plain. Another problem is that it is difficult to animate this
type of hair.
Volume hair is the typical Poser hair (figure 1). Some very innovative artists
have developped different technologies to improve the plastic shell look of
the volume hair:
- use of advanced geometry to create realistic meshes for various hair styles.
A skilled artist in this field is Greg Crowfoot of the GreyLight
collectif.
- use of bump maps to simulate strands (figure 2)
- use of transparency maps to simulate fine lines and depht. The Poser master
for this technique is Kozaburo (figure 3)
- use of morph targets to simulate movement. The leader in creating morphs
for Poser figures is E. VanDycke (Traveler).
figure 1
figure 2
figure 3
Clip map hair
A clip map is a black and white image (transparency map) that's used to clip
portion of a 3D-model. This technique is used since ten years. Paul Hafeli
presented in 1999 in the Poserforum a method to paste the texture map of scanned
hair on a flat surface of a one sided square attached to the head of a poser
figure. I improved this technique by merging the square with a face mask to
allow overlapping of the hair with the face.
Square & Facemask
Hair-Texture-Map
Transparency map
Result
Click on the gallery to
view my Poser model "Sara Proft" with different hair styles exported from the
Cosmopolitan My Style CD.
Geometry Hair
New utilities in 3D programs made it possible to build a single strand of
hair and to replicate it over the surface of the mesh. At the beginning the
hair was sticking stright out from the skin. The technique evolved and special
effects such as random jitter, contour, curl and kink provides realisme. The
results are usually very high polygon counts that are difficult to manage on
a medium range computer. FiberFactory2, Furrific and scatter are three common
plugins for 3D programs to generate geometry hair.
Environmental Hair

The environmental plugin's Shag: Fur and
Shag:Hair from Digimation for the program 3D Studio Max are used to add
fur or hair to an objects's surface and to control the density, color, thickness,
direction, leaning, bending, shadow and highlight of the hair. All parameters
are animatable to produce subtle motion, growing or color change. As no real
geometry is created, it is quick to render.
The best solution for creating realistic and animated hair is the use of particle
systems, but it is not yet attainable for mid-range 3D programs. Particle based
hair-systems were used in several Hoolywood films like Jumanji and
American Werwolf in Paris. Most systems are custom developed for specific films.
One system called Compuhair is commercially available, some others are in development.
Stuart Little: the state of art in digital hair modeling and animation
Stuart Little is the digital computer
generated star of a live-action movie released by Columbia Pictures/ Sony
Pictures Entertainment Film on december 10, 1999.
The fur on Stuart's body consists of more than 450.000 computer rendered hairs.
The research & development team of Sony Pictures Imageworks, the creator
of Stuart Little, developed in-house tools in the 3D modelling & animation
software Maya (from Alias-Wavefront) using a combination of MEL (Maya Embedded
Language), RenderMan DSOs (dynamically shared objects), macros and plug-in's
to customize the commercial software package. Final hair was drawn with RiCurves
primitives, a series of micropolygons along a curve in a ribbon-like shape
that has its widest part facing at the camera.
Stuart Little represents today's (year 2000) state of art of digital hair
modeling and animation.