Now: Tutorial for Web and Software Design > Programming > dotnet > Programming Content
> Chapter 5 – Slightly Advanced Synchronization [Bookmark it]
Chapter 5 – Slightly Advanced Synchronization

Chapter 5 – “Slightly” advanced synchronization

We’ve seen how the lock syntax, and how mutexes, can be used for synchronization.

However, using these in their simplest forms is not always sufficient. Consider a situation, where you have a limited number of resources, but greater than 1, with multiple threads trying to access these resources. Assume you have 5 “amounts” of this resource, but 20 threads trying to gain access to one of them. What do you do? You cannot use a single mutex for synchronization, since one mutex can only be owned by one thread at a time, and hence the other 19 threads would be blocked. You could try creating 5 mutex objects, and trying to use code similar to what you saw in Chapter 3, but this too won’t work – since you don’t know which mutexes are currently owned by someone and which aren’t. A mutex object doesn’t expose any property that indicates whether it is owned or not, and if you try calling WaitOne() while the mutex is already owned, the calling thread will be blocked – and so wont have a chance to try some other mutex.

So what do you do? Luckily, there is a way in .NET for you to say something like – “Here – I have 5 mutex objects. Block until any one of them is free, and then let me know which one was free”. Look at the code below:

    class Program

    {

        static Mutex[] MyMutexes = new Mutex[5];

        static void Main(string[] args)

        {

            for (int i = 0; i < 5; i++)

                MyMutexes[i] = new Mutex();

            for (int i = 0; i < 20; i++)

            {

                Thread T = new Thread(new ThreadStart(ThreadFunc));

                T.Start();

            }

            while (true)

                Thread.Sleep(60000);

        }

        public static void ThreadFunc()

        {

            while (true)

            {

                int index = WaitHandle.WaitAny(MyMutexes);

                Console.WriteLine("Mutex {0} was free", (index + 1));

                Thread.Sleep(1000);

                MyMutexes[index].ReleaseMutex();

            }

        }

    }

What we’re doing is, we’ve created 5 mutexes (this corresponds to our 5 “amount” of limited resource that we have). We also create 20 threads, each of which are going to "fight" amongst themselves in order to take ownership of the mutexes. Within the thread functions, we execute

WaitHandle.WaitAny(MyMutexes);

What this does it, it waits for any one of the mutexes in the MyMutexes array to be in an “unowned” state, takes ownership of that mutex, and then returns the index of the mutex of which it obtained ownership. Since there are only 5 mutexes in the array, it implies that at any one time, there will be 15 threads which are blocked on the WaitAny() call.

The line

Thread.Sleep(1000);

corresponds to some work being done by the thread. Once the work is complete, we release the mutex by our familiar ReleaseMutex () call.


Attachments

Project Files Advanced Synchronization

1

[Bookmark][Print] [Close][To Top]
  • Prev Article-Programming:

  • Next Article-Programming:
  • Related Materias
    Using the For匛ach Stateme
    Using Office applications 
    C++ MAPI Address Book
    MAPI C++ Enumerate Profile
    MAPI - Enumerating emails 
    MAPI C++ Exchange Public F
    C++ MAPI - Configuring EDK
    How to Read & Write the CO
    Graphic
    Graphics
    Topics
    Photoshop Tutorial
     

    Special Effect

      3D Effect
      Photoshop Articles
    Programming Tutorial
     

    C/C++ Tutorial

      Visual Basic
      C# Tutorial
    Database Tutorial
     

    MySQL Tutorial

      MS SQL Tutorial
      Oracle Tutorial
    Graphic Design Tutorial
     

    Coreldraw Tutorial

      Illustrator Tutorial
      3D Graphics Articles
    Webmaster Articles
     

    Domain Service

      Web Hosting
      Site Promotion
    Java Tutorial&Articles
     

    Java Servlets

      JavaEE Tutorial
     

    JavaBeans Tutorial

    XML Tutorial&Articles
     

    XML Style Tutorial

      AJAX Tutorial
      XML Mobile
    Flash Tutorial&Articles
     

    Flash Video

      Action Script
      Flash Articles
    OS Tutorial&Articles
     

    Linux Tutorial

      Symbian Tutorial
      MacOS Tutorial